Lore runeword helmet- Pretty cheap, 1 all skills, light resist, dr, just juicy for ort+solĪs for the mercenary- go for stealth for example with insight and any leech helmet you find. Sander's for example is easily wearable until hell imo. Stealth/smoke runeword- Pretty much broken early on. Death's guard stash- Cannot be frozen is pretty much priceless, easily obtainable even from n a1. At lest for me.Īlso try to get the following items as early as possible Put 1 point to charge and use it on off hand with vigor for better movements until you obtain a tele staff. Holy Fire deals double damage on a shorter radious, so you will deliver higher damage by charging in the middle of monster groups. (Prefer b.hammer+synergies over concentration aura for more damage) An Auradin doesn’t always fight on the front line. The aim of an Auradin is to take advantage of multiple Auras for maximizing its damage. When you got the staff from maggot lair, just respec into hammerdin and continue the game like that. DecemArt by Noxyp The Auradin is a Paladin Build which utilizes Auras and mostly the offensive ones in order to harm its opponents. You can rush through act 1-2 really fast (ignore most trash mobs). At fresh start, if you play p1 go with holy fire - zeal imo, if you play p8, try smite with holy fire instead.
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